Actions in Story part (Between missions)
Story Points represents time and the amount given depends on the downtime between missions, usually 2 points for a week

Free Actions
Maintaining 1 contact of your own
Gaining 1 new skill
Use a MedKit on yourself, for max effect (-8 Wounds) without rolling

1 Story Point
3 uses of a MedKit, roll Easy MedicCheck (if used by a Medic with Heal wounds, roll 1d6+4 instead of 1d6+2 or Heal Fractures at 2d6+4 and apply excess succes due to being a medic)
Gaining up to 3 new skills
Getting a minor tattoo or a piercing
Make 5 doses of the same combat coctail or poison
Make 3 doses of different combat cocktails or poisons
Maintaining 3 contacts

2 Story Points
1 week of education
Getting a minor implant

X Story Points
Searching for new contact
Building/ modifying items

Downtime
Roll 2d6 between games, in addition gain 2 StoryPoints
2 Robbed: Roll for location, items at that location is lost (If reputation is above 69 Knazi nothing occurs) On a succesfull perception check, the robbers leave a clue and you can choose to track them down
3 Collateral damage in obscene amounts: Pay 15% of total creds or 6 weeks pay, +5 Knazi
4 Too drunk to fuck: You have a crazy night at the bar, pay 10% of total creds or 4 weeks pay, +5 Local Reputation
5 Ladies nite: You have a good time, pay 5% of total creds or 2 weeks pay
6-8 Business as usual: 1 week pay -200 creds
9 Smooth Operators: Gain 3.000¥ or 1x weekly pay (Only half amount if the last job didn't have risk Bonus)
10 Neighbourhood Saints: Gain 10.000¥ or 3x weekly pay, +5 Local Reputation
11 Company Heroes: Gain 25.000¥ or 5x weekly pay (Only half amount if the last job didn't have risk Bonus) +5 Company Reputation
12 Fun bags: You open the bags you 'found' on the last job, 1d6+4 x (4.000¥ or weekly pay) +5 Knazi if you decide to keep it (Roll for amount before decision) If reputation is above 69 you turn the bags in

Reputation Organized Groups (Companies, Gangs, Triads, Cartells)

Saints 100
Will help with almost everything
Heroes 80
Gain more HQ items
Appriciated 50
Gain frequent discounts, Able to borrow personnel
Liked 30
Able to borrow gear
Tryouts 10
Able to borrow gear for activity associated with group
Neutral 0
No handouts
On the Brink 10 Knazi
Tossed Out 20 Knazi Will not help – Fired, if you work for them
Disliked 40 Knazi Will not help or trade, Contacts connected to group will be lost
KOS 80 Knazi If Company Members are present in any Mission: Armed Company will attack, unarmed will report, roll PresenceCheck every Round or trigger random Armed Company Members
Hunted 100 Knazi Roll PresenceCheck at start of any Mission, if failed roll PresenceCheck every Round or trigger random Armed Company Members