Ranged





Energy Rng Dmg RoF EMPS Cost Ability
Las Pistol 16 5 S/- 7 800
Las Rifle 30 5 S/2 7 1.100
Long Las 80 5 S/- 7 3.500
PlasmaCutter cc 10 S/- 3 650 Cuts and welds, Reload 8/2/1







Elkoss Combine





EC Tantia (Pistol) 16 5 S/2 8 1.600 R:2/-/½
EC Katania (Rifle) 30 5 S/2 8 2.400 R:2/-/½
EC Naginatia (Sniper) 80 5 S/- 8 4.000 R:2/-/½







EMP





EMP Pistol 12 d10 S/- 8
Roll for each active electronics on target
EMP Rifle 24 2d10 S/- 8
Roll for each active electronics on target
Kinetic





Pistol 16 5 S/- - 750
SMG 16 5 S/3 - 1.400
Rifle 40 5 S/2 - 1.000
LMG 30 6 -/3 - 1.800 Heavy
Needle Pistol 16 1 S/- - 12.500 Able to fire toxic needles, Reload A/2/½
Needle Sniper 90 1 S/- - 10.000 Able to fire toxic needles, Reload A/2/½
Sniper Rifle 80 6 S/- - 3.000 Reload A/2/½
Hand Flamer 4 5 S/- - 2.000 Burn 2: Inflicted takes 1d3 additional damage at the end of each round
Flamer 10 5 S/- - 3.000
Semi Auto Shotgun 10 5 S/- - 900 Reload 6/2/½ Aim +2 at Short Range
Combat Shotgun 10 5 S/2 - 1.500 Reload 5/2/½ Aim +2 at Short Range
Solid Slugs 16 6 - -
No mods for 5” range
Bolt Pistol 16 8 S/- - 2.000
Bolter 40 8 S/2 - 5.000
Heavy Bolter 60 8 -/3 - 25.000 Heavy. Move -2
Goteki 45: Kotan Kyoudasha


Jam: 2-3

KK Seizento (SMG) 20 6 S/3 - 2.500
KK Sukitooru (Rifle) 50 6 S/2 - 2.100
KK Banshi (LMG) 40 7 -/3 - 3.500 Heavy. Ships with personal Brace system: +3 to Aim (Cannot use Brace action)
KK Mouda (Shotgun) 12 7 S/3 - 3.000 Aim +2 at Short Range, Excess from attack roll is added as damage







Other





Poison Shuriken 8 3 S/2 - 40 Toxic 2







Grenade Launcher 30 * S/-
400 Reload A/2/½
Grenade Launch.Attachment 20 * S/-
400 Reload A/2/1
Grenade Launch.DrumMag 30 * S/-
3.000 Reload: 6/2/½







Grenades





Frag Str x3 5 Blast
100
Krak Str x3 10 Basecontact
500
Flash Str x3 - Big Blast
600 Blinds
EMP Str x3 3d10 Blast
1.200 Roll for each active electronics on target
Molotov Str x3 5 Blast
50 Fire: 3 rounds
Smoke Str x3 - Wind
250 Blocks LoS
Knock-Down Gas Str x3 - Blast
400 Removes d3 action Counters, StrCheck to active after being hit
Demolition Charge Str x2 15 Blast
2.500 1 action to set, ½ to detonate







Melee Rng Dmg CC Def EMPS 2hand Ability
Light





Unarmed cc Str
- -
Rifle/Compact Firearms cc Str+1 -1 - -
Knife cc Str+1 - - -
Bat 1 Str+1 - - +1 Dmg
Kali Stick 1 Str+2 +1 - -
Kusari Fundo (Short Chain) 1 Str+1 - - Yes Cannot be dodged and only 1d6 when using Duck. +1 to Disarm and Human Shield
Shock Maul cc Str+1 - 8
Removes 1 Action Counter if you score a wound
Heavy





Heavy Firearm 1 Str+2 -3
Yes
Sword 1 Str+2 +1
Yes
Katana 1 Str+3 +2
+1 Dmg
Ko Katana cc Str+2 +2
+1 Dmg
Chain Sword 1 Str+4 +1 8

Chain Saw cc Str+4 -1 6 Yes